Independent Roblox studio
We build worlds players come back to.
NM Studio is an independent Roblox development team from Hungary, focused on replayable systems, clean visual direction and polished player experiences. Fish Farm is our first live title — with new content and future projects already in production.
Featured experience
Fish Farm
Buy fish, merge species, convert roe into cash and grow your farm — with offline earnings while you are away.
Fish Farm snapshot — live public stats update automatically when the page loads.
Clear systems, readable interfaces and strong first-session onboarding.
Progression, upgrades and live content designed around repeat play.
Performance, animation and visual details refined across desktop and mobile.
Our games
Made in Studio, played everywhere.
We build games around a simple principle: the core loop should be clear in seconds, satisfying for hours, and strong enough to support long-term updates.
Now live
Fish Farm
Welcome to Fish Farm — buy fish, unlock rarer species, convert roe into cash, and keep progressing with offline earnings while you are away.
- Offline earnings keep progress moving while players are away.
- Merge fish to unlock rarer species and longer-term goals.
- Readable UI and a clear economy built for retention.
- Upgradeable farm loop with scalable progression.
Loading public game data from Roblox…
Project #2
Classified.
Our second experience is already in active development. We are keeping the concept private while the core systems are being validated — early previews, testing opportunities and launch news will appear in the community first.
Follow the group ›Commissions
Need something built? We take commissions.
From one production-ready system to a complete Roblox experience. Every commission is scoped clearly, split into milestones and delivered with maintainable source files.
Scripting
Reliable Luau systems built for real player load: persistent data, economies, combat, inventories, anti-exploit checks and server-authoritative gameplay logic.
- Luau
- DataStore2 / ProfileService
- Knit
- Rojo
Building & modeling
Performance-conscious environments and props with clean topology, sensible collision and a visual style that stays readable from mobile screens to high-end PCs.
- Blender
- Studio terrain
- MeshParts
- Lighting
UI & UX design
Menus, HUDs and monetisation flows designed for clarity, speed and responsive scaling. Prototyped around player behaviour, then implemented cleanly in Studio.
- Figma
- Fusion
- React-lua
- Responsive UI
Full game development
End-to-end production from concept and prototype through playtesting, monetisation, launch preparation and structured post-release updates.
- GDD
- Playtesting
- Game passes
- Live ops
How we work
Four clear steps. No guesswork.
Every project moves through the same transparent workflow, from the first brief to final handover.
Discovery
Share the idea, references and target experience. We map the core loop, style and scope before production starts.
Goals · references · scopeProposal
You receive a clear quote, timeline and delivery plan — fixed milestones, no messy back-and-forth later.
Budget · timing · planProduction
We build, test and iterate with progress previews, playable updates and revision checkpoints throughout the job.
Build · test · refineDelivery
Final files, ownership handoff, documentation and a support window so the launch feels clean and finished.
Handover · polish · supportThe team
Three people, one studio.
A compact team with overlapping skills, fast feedback loops and one shared standard: every release should feel intentional.
NM Studio
Owner
Publishing, brand direction and the home of every official NM Studio release.
jatekmester012
Co-owner
Studio direction, gameplay systems, scripting, economy design and production.
Nitro_zeus
Co-owner
Environment building, modelling, visual development and in-game presentation.
Get in touch
Let's make something.
Have a commission, collaboration idea, bug report or partnership proposal? Discord is the fastest way to reach the team. Follow the Roblox community for release notes, testing opportunities and new project announcements.